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Hello Comrades,

After another long few weeks, here is another report with news from the development. As we informed you before Christmas, we are developing the Early Start DLC. It will bring many new buildings, road vehicles, steam trains, airplanes, and also some new maps.


In this report, let’s check out some of the road vehicles that have been made by our best Polish modders and selected for the Early Start DLC content.

Another great addition that I’m very happy with is the steam track builders. In the old-fashioned rail construction office, there will be storage for coal and water to refuel these trains.


We can't forget about airplanes either. Several aircraft have already been finished, and more are coming.

In the next report, we will talk more about steam locomotives, which I believe will be the most exciting part. We are also developing a couple of new maps for the Early Start DLC, so stay tuned for more info.


Aside from this new content, for the upcoming 1.0.0.21 version, we will add one interesting feature. BBallJo urged us to include a very important change. There was a problem where, if you were using vehicle replacements and ran out of stock for a specific vehicle type, you were unable to add it to manufacturing automatically. This forced players to constantly manage the queue of production plants manually.


However, as adding a completely new feature would be quite complicated, we found a solution by adjusting how vehicle manufacturing plants operate. Currently, they function in two modes controlled by a checkbox (Stop production after queue ends). When this checkbox is unchecked, the plant infinitely produces the last vehicle in the queue.


We changed this. Now, if the checkbox is unchecked (which is the default), the plant will cycle through the entire queue. This means that after any type of vehicle is manufactured, a new entry is added to the queue. So, for example, if you have three ambulances, two dumpers, and one bus in the queue, the plant will produce all of them in sequence—after one bus is produced, it will move to ambulances, then dumpers, and so on. Hope you will like this feature!


And that's all for this report, thank you for your attention, and we wish you a successful start to the new week!


Peter from Soviet Republic Team

17,850 views29 comments

Hello Comrades,


After a couple of weeks, here’s another report from our party headquarters. First of all, let us introduce the announcement trailer for the upcoming DLC World Maps, which will be released on December 13, 2024.



You can check out more info and wishlist the DLC on the store page.


We are working hard on two additional, unannounced maps that will be included in this map package, as well as on the landmarks that will be featured on the maps. Stay tuned for more info!



While World Maps will surely interest some players, many of you are eagerly waiting for larger DLC content. We are excited to announce that we are currently working on the Early Start DLC.


This DLC will introduce many new buildings, vehicles, airplanes, ships, and steam locomotives with coal and water mechanics. Naturally, it will also allow you to start your game in an earlier time period.

The Early Start DLC will include new research options that unlock tools such as concrete, electrified railways, and modern buildings. However, some of these research options will only become available after reaching certain in-game years. If you choose to disable research, modern buildings will remain locked until the predefined in-game year is reached when starting an Early Start game.

One change we’ve made to ensure the Early Start content feels logical is the creation of modern versions of railway depots and construction offices. The old versions, with their vintage architecture, will still be available in your saved games. However, these old variants will not appear in the building menus and will instead be part of the Early Start package.

You may remember that we made a similar change previously for the food factory and distillery. In that case, the buildings were automatically replaced. The old distillery and food factory, those will also be included in the Early Start DLC.

Speaking of railway buildings, check out the old-fashioned railway end station and the extended railway depot!

Finally, please don’t forget to vote for us in the Steam Awards. You can find more info here:


That’s all for now, comrades!


I wish you a productive start to the new week—let’s all give 120%!


Regards,

Peter and the 3DIVISION team


19,105 views39 comments

Updated: Nov 6, 2024

Greetings dear comrades of the Soviet Republic and all the fans of our game around the globe. We're excited to renew our commitment to more regular updates. A long wait for news, especially just a few map announcements, might not satisfy your enthusiasm. Although it's challenging to share compelling updates when much of our work revolves around bug fixes, those active on our Steam forum are well aware of our dedication. We're approaching 4.000 bug and support threads, with about 50 new ones each month.



We're grateful for your active participation in this process. For those less familiar, here are a few examples of recent fixes and changes we've tackled:

  • Corrected tram sound bugs.

  • Addressed issues with disappearing ships.

  • Adjusted incorrect bridge pricing.

  • Reduced replacement costs for large chemical plant machinery.

  • Fixed crashes related to updating already-updated bridges.

  • Updated localizations across many languages.

  • Enhanced building models and added more connection points.



We cherish the vibrant community we've built together, where open dialogue is encouraged. Our moderators are vital to this work. They ensure discussions are respectful and constructive. We must occasionally take firm actions against those who disrupt this harmony. Such measures are essential to preserve our forum's quality. And some of the worst offenders may end up in virtual gulag for the rest of their pity lives.



Back to development. We're excited about an upcoming improvement for personal cars. We're improving parking in covered garages. It will soon reduce the speed of wear on parked vehicles by 70%. This change, for garages of all sizes, will be applied through a new building config flag, and Modders will be able to use that in their creations. It may be theoretically applied for other types of building with covered parking vehicles.

$MAINTENANCE_IS_GARAGE

As our development updates might become less frequent, we're shifting focus slightly to spotlight your incredible contributions. The Steam Gallery is filled with inspiring player creations, and we plan to feature these more prominently. This shift towards celebrating community content will hopefully enrich your experience and provide fresh inspiration.



We're also considering incorporating more educational content into our reports. Understanding the complexities of our game can be daunting, and we believe structured guidance could be beneficial. To this end, we've created a poll to gather your preferences on which game mechanics you'd like us to explore in detail. We ran into an issue as the number of participants in original poll was limited to 1000, so we have a second poll which should be without limits now. We will take into account all inputs from both polls and the poll will be closed on November 29th 2024. Please cast your vote via this link: Google Forms Poll



Based on your input, we'll tailor future reports to focus more on development updates, community highlights, or educational content. We're eager to adapt and evolve these communications to best serve your interests and enhance our collective engagement with the game.


We're just beginning to navigate these changes, so we appreciate your patience and feedback as we refine this approach. That is one of the reasons this report is shorter. We hope you will participate in our poll and you enjoy these few screenshots we shared from our Community. Until next time, remember to enjoy real life as much as you cherish your virtual endeavors.


Thank you for your continued support.

3Division Team


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