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Greetings, dear comrades of the Soviet Republic and all the fans of our game worldwide. As we edge closer to the summer, the rising temperatures remind us of the seasonal cycles in our game—predictable yet comforting in their consistency. While ordinary days may pass without much fanfare, it's from a broader perspective that we appreciate the steady progress made, both in life and in our work.


This is the fifth summer since the game's early access release—a significant journey filled with milestones. Now, we're approaching a particularly memorable milestone: the final public release of our game, scheduled for June 20th, 2024. It's been a marathon, not a sprint, and we couldn't have reached this point without your support, feedback, and cooperation. A heartfelt thank you to everyone involved.


Special gratitude goes to our translators who have made the game accessible in 17 languages (Spanish, French, German, Italian, Bulgarian, Traditional Chinese, Simplified Chinese, Czech, Slovak, Hungarian, Polish, Turkish, Korean, Japanese, Portuguese Brazilian, Ukrainian, Russian), ensuring most people around the globe can enjoy our game in their native language. All translations are complete and will be available for the final release.


Recently, we announced a DLC that will launch alongside version 1.0. This DLC will enhance the game for those who opt in, without detracting from the experience of those who do not. For a closer look at what this entails, we invite you to watch our latest video.


In recent weeks, we've added some features worth mentioning. A new stadium (in the picture above) and an amphitheater have been introduced; the latter functions much like a cinema, offering cultural enjoyment in a compact form.


We've also refined our notifications system. Notifications now feature a color code to signify their urgency: red for critical alerts (like collapsed building or low happiness) , blue for custom notifications you've set (like no goods in shops or stopped production, fire), green for informational messages (like vehicle availability), and yellow for other important notices. Additionally, we've added the notifications list to the left side panel for easier access, replacing the time-lapse menu which has been shifted to the settings menu.



Other minor updates include the ability to filter parked vehicles in depots more efficiently, manually dispatch vehicles from construction offices to sites, and new hints about controls when placing buildings or infrastructure.



However, we're currently addressing a crash issue in versions 0.9.0.15 and 0.9.0.16 related to an auto-cracker (game crashes during loading Tool initialization). A fix is prepared and will be included in the 1.0 release.


Looking ahead, we'll soon introduce achievements, but more details on that will come in a future report. This isn't our last update. After the release the development will continue and we will share information about future projects related to this game or something else when appropriate.


That concludes this report. Remember to enjoy real life as much as you enjoy gaming, and stay tuned for more updates.


Thank you for your unwavering support.

3Division Team

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Greetings, dear comrades of the Soviet Republic and all the fans of our game around the globe. It's been some time since our last report, and as we approach the final stages of development, our focus has shifted more towards refinement and preparation for the final release. Consequently, our updates will become less frequent, but rest assured, our commitment to improving the game continues unabated.

 

In this report, we're excited to share details about an upcoming DLC which will include Realistic Maps. This addition will feature approximately ten new maps, each meticulously scaled down for gameplay while retaining geographic authenticity. Currently, four of these maps are complete, with the remaining ones under active development.



One of the highlight terrains is Eastern Germany, including a decorative element many will recognize: a representation of the Berlin Wall within Berlin, adding a touch of historical context to the map.




Our decision to focus on specific regions is influenced by our player base demographics, with Germany leading in sales. Consequently, we've tailored one of our new terrains to this audience. France is another key area we're focusing on due to its vibrant player community.




The United Kingdom, home to a large contingent of our players, will also see its own dedicated map, ensuring our fans there feel right at home.




However, we're not just focusing on larger countries; our aim is to include terrains from a variety of regions, not limited to post-communist countries. We're exploring diverse landscapes that we believe will intrigue a wide range of players. Our list includes the USA, parts of Russia, potentially Kaliningrad, the Czech Republic, Poland, and others still under discussion.




Our work continues, and while we scale back on the frequency of our reports, we promise to keep you informed with meaningful updates as they arise. We will share news worth discussing, especially those that significantly enhance gameplay.

 

As we conclude this report, remember to take joy in life and gaming. Stay tuned for our next update, and thank you for your continued support.

 

3Division Team


31,328 views78 comments

Greetings all comrades,


Peter here! As today is March 15, 2024 - special date, I've decided to personally write this community report. On this date, not only does my son celebrate his birthday, but so does my third baby - Soviet Republic. It has been five years since the game Soviet Republic was released as Early Access. I want to thank all of you who play this game and provide feedback, fueling our passion for its continued development.



I must extend a special thank you to all my colleagues who jumped on board and helped me with this game. In particular, Martin, who implemented a massive amount of new features; Michal, who managed new features along with various rendering aspects; our graphics artist Vlado, who designs the buildings; and Karel, for the great new vehicles. Additionally, thanks to our publisher, Hooded Horse, and everyone on their team for their support and contribution to our success. Also, a big thank you to all modders. I believe this game is one of the record-holders in terms of the number of mods published. Thank you, everyone. We are a great and friendly community.


As the release approaches and the game will soon leave Early Access status (the announcement date will come later), we need to carefully consider what else to implement, as every addition could potentially introduce issues. Therefore, we may not have something interesting to show every two weeks. However, we will do our best to bring you news from the development, the game, or future DLCs as frequently as possible. Yes, we plan to support this project and release some DLCs, in addition to the two already announced (New Biomes and Realistic Landscapes), and we aim to release at least two more.


Another aspect is that we've already started developing a new project (though not fully). As we make progress, it might not be easy to share updates. However, I hope to do so, similar to how I shared early videos for Soviet Republic back in 2018. We will likely do the same for the new project. Stay tuned.


But I didn't want to come to you empty-handed, so I'd like to mention some small improvements to the statistics graphs we've made in the past days. These changes better showcase amounts and make comparisons easier. Additionally, the continuous graph displaying resource price development has been improved.







Thank you for your attention, thank you for playing the game and for all support you are giving to us. We appreciate it a lot!


Peter Adamcik

3DIVISION

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