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Greetings, dear comrades of the Soviet Republic and fans of our game worldwide. It's been some time since our last update. It may seem we've stepped back from these reports after the 1.0 release. But rest assured, we have been using the summer to recharge and plan. We are preparing new content to enhance your gaming experience.


In a previous update (Report #94), we teased the Realistic Maps DLC. It will include maps of Eastern Germany, the UK, France, and others. Today, we're excited to introduce those other maps. Each offers unique challenges and gameplay opportunities.



First up, Austria. It's a landlocked country with narrow mountains and fertile lowlands. Imagine transforming cities like Vienna, Innsbruck, and Salzburg into bustling Soviet Republic hubs.




Next, we explore the Czech Republic. It has a historical link to Slovakia due to Soviet influence. But here we can see it as a distinct entity. This landlocked country is like Austria. It has very few opportunities to use ships. This may pose a strategic challenge for players. Pre-built cities like Prague, Brno, and others allow for diverse starting scenarios and strategies.




Finally, we take an imaginative leap with the Eastern U.S., featuring areas like Washington, D.C., and New York. A Soviet Republic might strain historical imagination. But the map's diverse landscapes and reimagined monuments promise a unique, fun experience. And this map offers quite a diverse topography.




These are a few highlights from the Realistic Maps DLC, crafted with care by our dedicated map editors. We hope you find these new environments both challenging and enjoyable.


Looking ahead, we plan to adjust the focus of our reports. With fewer updates needed after the release, we would like to enrich these reports in other ways. It is not that easy to fill them with development-related content. Thus, we would like to include community highlights, in-depth guides, and more player-driven content. This change will help us keep a strong connection with you, our players, as our updates evolve. It would also help to promote and appreciate those who help our community.


We're committed to improving our game and the way we share it with you. So, stay tuned for future updates. Until then, enjoy our virtual worlds and the real world around you, and have fun while gaming.


Thank you for your continued support.

3Division Team

 
 
 

We are proud to announce that Workers & Resources: Soviet Republic has left Early Access and released version 1.0 today!


Enjoy a 35% launch discount and a discount on the new Biomes DLC!

Prepare your factories, rally your workers, and stand ready to build the most glorious republic the world has ever seen.


Behold a worthy launch trailer to celebrate this momentous day!



Game:


New DLC:


Highlights of the 1.0 update include:

  • New buildings to enrich the lives of citizens through entertainment and fitness, including the amphitheater and a large stadium.

  • Additional playgrounds for the younger generation to stay healthy.

  • Brand new Western vehicles to expand the nation’s transit network.

  • Revamped education system to maximize the potential reach of teachers.

  • Graphical improvements to the electronics components factory, woodcutting post, sawmill, panels factory, and many more key buildings.

  • Improved factory connection nodes to facilitate a better flow of resources across complex production chains.

  • Plenty of other quality-of-life fixes and HUD tweaks.


Few words from Peter (Lead developer of the game)


Comrades,


Today is a great day. After more than 5 years since the Early Access release, we are finally launching the game in its 1.0 version. It has been a long but fascinating journey! This project has taken 7 years of my life, and it has changed my life.


Thank you to all the team members: Martin, Michal, Vlado, Karel, Robs, Krzysztof, and many others who dedicated their souls to this project and helped me finish this monster. Special thanks to Everyone at Hooded Horse for assisting with the release and promotion of the game. And a big thank you to all the players who brought ideas, alerted us to problems, and helped us improve the project. I apologize for any issues you may have encountered.


This is not the end of development. While you play the game, we will continue updating it and even adding new features. We have also started a new project, so please keep your fingers crossed that everything goes smoothly and we can bring it to you soon!


Enjoy the game!


Peter



 
 
 

Greetings, dear comrades of the Soviet Republic and all the fans of our game worldwide. As we edge closer to the summer, the rising temperatures remind us of the seasonal cycles in our game—predictable yet comforting in their consistency. While ordinary days may pass without much fanfare, it's from a broader perspective that we appreciate the steady progress made, both in life and in our work.


This is the fifth summer since the game's early access release—a significant journey filled with milestones. Now, we're approaching a particularly memorable milestone: the final public release of our game, scheduled for June 20th, 2024. It's been a marathon, not a sprint, and we couldn't have reached this point without your support, feedback, and cooperation. A heartfelt thank you to everyone involved.


Special gratitude goes to our translators who have made the game accessible in 17 languages (Spanish, French, German, Italian, Bulgarian, Traditional Chinese, Simplified Chinese, Czech, Slovak, Hungarian, Polish, Turkish, Korean, Japanese, Portuguese Brazilian, Ukrainian, Russian), ensuring most people around the globe can enjoy our game in their native language. All translations are complete and will be available for the final release.


Recently, we announced a DLC that will launch alongside version 1.0. This DLC will enhance the game for those who opt in, without detracting from the experience of those who do not. For a closer look at what this entails, we invite you to watch our latest video.


In recent weeks, we've added some features worth mentioning. A new stadium (in the picture above) and an amphitheater have been introduced; the latter functions much like a cinema, offering cultural enjoyment in a compact form.


We've also refined our notifications system. Notifications now feature a color code to signify their urgency: red for critical alerts (like collapsed building or low happiness) , blue for custom notifications you've set (like no goods in shops or stopped production, fire), green for informational messages (like vehicle availability), and yellow for other important notices. Additionally, we've added the notifications list to the left side panel for easier access, replacing the time-lapse menu which has been shifted to the settings menu.



Other minor updates include the ability to filter parked vehicles in depots more efficiently, manually dispatch vehicles from construction offices to sites, and new hints about controls when placing buildings or infrastructure.



However, we're currently addressing a crash issue in versions 0.9.0.15 and 0.9.0.16 related to an auto-cracker (game crashes during loading Tool initialization). A fix is prepared and will be included in the 1.0 release.


Looking ahead, we'll soon introduce achievements, but more details on that will come in a future report. This isn't our last update. After the release the development will continue and we will share information about future projects related to this game or something else when appropriate.


That concludes this report. Remember to enjoy real life as much as you enjoy gaming, and stay tuned for more updates.


Thank you for your unwavering support.

3Division Team

© 2021 3DIVISION 

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