top of page

Greetings, dear comrades of the Soviet Republic and fans of our game worldwide. Today, let us talk about field aerodromes. We are planning to introduce them in one of the upcoming 0.9.0.X versions. These low-cost airfields will cater to aircraft with an empty weight of up to 10 tons, perfect for smaller, more nimble planes.

Alongside these aerodromes, we are introducing field airplane parkings. If you find the right terrain, you can build these for free, just like the field runways and taxiways. However, there is a catch: they will only support planes with a maximum empty weight limit ten tons.

Next on our list is the addition of a smaller terminal. This facility can be used with both the free field parkings and standard concrete parkings, offering more flexibility in your air transportation network.

One of the key features of these field aerodromes is their simplicity: no control tower is needed. This means you can utilize them early in the game without any research requirement. To complement these aerodromes, we have started developing lighter aircraft, which will be available for purchase with either dollars or rubles. Imagine the possibilities – starting a Republic on an isolated island or expanding beyond existing road connections. These field aerodromes can be a meaningful change, facilitating worker commute or attracting early tourists to remote locations. And as always, we look forward to seeing how our creative community of players will utilize these new additions.

Now, for a twist that will truly rock your world: earthquakes! Yes, you heard that right. Some of you might have already seen footage of this new feature as it surprised a few YouTubers. We are introducing random earthquakes to the game. Do not worry; they will not be too frequent, and there is a scale of magnitude to keep things interesting.


Expect an earthquake every few years, shaking up your towns and industrial areas. The aftermath will depend on the quake's intensity. A weaker earthquake (around 4.5) might trigger fires in a few buildings, challenging your firefighting teams like never before. But if you are hit with a more intense quake, you might even see buildings collapse, especially if they are not well-maintained. So, a word of caution: do not skimp on maintenance, or you might face a disaster.


That is all for today's report. From the potential joys of light aviation to the thrilling challenges of managing natural disasters, there is plenty to look forward to. Ensure your emergency and maintenance teams are always at the ready. And just like in the game, stay safe in real life, have fun, and keep an eye out for our next update.


Thank you for your unwavering support,

3Division Team

22,268 views63 comments

Greetings, dear Comrades of the Soviet Republic and all the fans of our game. Last week, our usual dispatch was postponed due to an exciting venture. We ventured to Košice for the Game Days event, immersing ourselves among fellow game developers. Our absence was felt, but rest assured, the time was well spent, and we communicated our attendance through our Facebook page.


With the Game Days behind us, we dove back into our development efforts, tirelessly forging ahead with campaigns and other features. A noteworthy milestone was achieved only a few days ago—we released the first two campaigns for internal testing.


However, the heart of this report lies in the modest additions and tweaks we've integrated recently. Our vehicle fleet has expanded, welcoming two western road cranes and a hefty dumper. Take a glimpse of these mechanical beasts in the accompanying images.

Our attention was then captured by an issue reported by bballjo, who meticulously tested different road junctions in a video. He observed vehicles engaging in maneuvers that were less than ideal on one-lane roads. Thanks to his detailed feedback, we pinpointed the problem: vehicles did not factor in the entry direction into junctions, much like they would on a railroad. We've recalibrated the pathfinding algorithm, and now it should direct traffic more sensibly.

Another longstanding anomaly caught our eye—the gravel bed beneath the rails. A visual quirk, present since our game's inception, caused incorrect lighting.. We've peeled back this layer of invisibility, ensuring the gravel now basks in the limelight it deserves.

Last weekend wasn't all work; Game Days also provided a rare opportunity for our team to bond. We set up shop with a kiosk, showcasing our game, but the highlight was the personal time spent together, alongside a few members of our inner circle who could join us. If you missed this occasion, we encourage you to mark Game Days 2024 in your calendars. It's not just about us; Košice has much more to offer for the curious explorer.

That concludes our update for this week. While there aren't any groundbreaking announcements, it gives us space to refine and polish, inching closer to a full-fledged release. Yet, the journey ahead is sprinkled with challenges, and we count on your patience and support.


In the meantime, remember to live your life to the fullest. Enjoy gaming, stay safe, and keep an eye peeled for our next report.


Thank you for your unwavering support,

3Division Team

24,244 views32 comments

Greetings, dear comrades of the Soviet Republic and fans of our game from around the globe! Ah, the winds of change are blowing! Just like our memories of the Soviet era's iconic designs and ways of life, our game is continuously evolving.

Remember when we started with just a few types of residential buildings? Well, we've come a long way! Now, it's time for a little sprucing up. We're refreshing the visuals of our older residential buildings to blend in seamlessly with our latest graphical and gameplay updates. Oh, and don't worry—our Cathedrals are next on the list for a graphical makeover!

Now, let's roll out the red carpet for some new neighbours! A massive thank-you to comrades Billman007 and Shotkey. Select buildings from their awesome "Type 95" residential designs will be part of our in-game collection.

They've fine-tuned their original mods for a perfect fit within the game, although not all variants will make the cut into the official lineup

Don't think we forgot about the "Type LG-600A" buildings—better known as "Brezhnevka." They're also joining the neighbourhood, and trust us, they are both high-quality and stunning to look at!

Now, let's get to the specifics. We're revising both the cost and the quality of living for all residential buildings. The new pricing structure aligns with what you're getting—early-game brick buildings will cost a bit more per apartment, while larger prefab options offer a more cost-effective living space per flat.


We're also getting real about building sizes. Some buildings will now house fewer flats due to their smaller footprint, while others, with more floors and space, will offer more living spaces. It's all about achieving a more realistic and balanced game environment!


Here's something you should know we're phasing out some older models, especially those we acquired from Turbosquid that didn't quite fit the bill. If you've already built them in your game, don't worry—they'll stay put until you decide to bring in the wrecking ball. However, these models will no longer be available for new construction from the build menu.


We know this update might not be the fireworks show you hoped for, but it's the little things that count! These changes will streamline your in-game planning and improve the lives of your virtual citizens. And let's face it, who doesn't want their Republics to look more fabulous?


And that's the news for today! Keep on enjoying life and stay tuned for more updates down the line. A big thank you for your continued support and feedback; it helps us make the game better every day.


Thank you for your support,

3Division Team

32,616 views47 comments
bottom of page