Greetings, dear comrades of the Soviet Republic and all fans of our game. In our development journey, we have only one direction to march—forward. Our ultimate goal is to progress and bring this game to its full release. However, we must navigate through numerous challenges along the way. While we strive for progress, we must not forget that going in circles, as one might in a roundabout, is not the path we choose.
Today, we celebrate another significant milestone in our development process. We are thrilled to announce the release of the Open Beta test for the waste management update. We invite those brave enough to take on this challenge to join us. Please keep in mind that this is the Beta Branch, and as more people participate in testing, we expect several bugs to surface. Nevertheless, we are optimistic that no critical issues will arise.
Now, let us delve into some not yet introduced highlights of this update. Firstly, we introduce one-lane roads to your Republics. Please note that these roads are not available for trolleybuses or trams, but your road vehicles can now enjoy them. We understand that many of you might desire more, but due to certain limitations in our code, adding multi-lane roads is not a simple task. Nonetheless, you will have the ability to construct roundabouts, and you can divide two-lane roads into single-lane sections or merge two one-lane roads. These roads will also facilitate the connection of buildings with one-way entrances.
In addition, we have prepared replacements for old buildings. We are proud to present a new road vehicle depot and a rail depot. Furthermore, a longer Railroad Construction Office has been designed. We have also updated the textures of the Train Cargo Station and the Bus Platforms. These enhancements will bring a fresh and modern look to your existing Republic, harmonizing its aesthetic. In all existing Republics the textures will be automatically replaced.
Furthermore, we have a small but special detail to share. The gates of the Railroad Depots now swing open as a train departs, eliminating the need for constant door replacements. Of course, no doors were ever destroyed by a train in our Republic. This is just for your and our eyes. However, it is important to remember that regular maintenance of the building and the trains remains essential, especially if you activate the maintenance feature.
Lastly, we have developed new versions of Construction Offices, available in four different sizes. As this update will require increased utilization of these offices, proper placement is crucial for optimum efficiency. The largest option may not always be the most suitable choice.
We hope that you will enjoy this challenging update. We understand that even the most experienced players may face difficulties. If you have an existing Republic and wish to activate these features, please approach them with caution and ensure you are adequately prepared. We acknowledge that some comrades possess the methodical approach necessary to overcome these challenges and emerge victorious, while others may find this an opportunity to learn from failure and start afresh.
As always, we encourage you to participate in the test and report any bugs or provide feedback. The Steam forum serves as the ideal platform for engaging in discussions about the new features and their impact on your gameplay experience. With that, we conclude today's report. Remember to take breaks and enjoy other aspects of life while playing. The pause button will preserve your progress until your return. Take care, have fun, and stay tuned for future updates.
Thank you for your unwavering support,
The 3Division Team
⚠️⚠️⚠️💥🔊Уважаемые разработчики этой Супер игры !!! В игре очень не хватает :
Дизельное топливо 🚚🚉 ,
Керосин авиационный ✈️ ,
Газ пропан и бензин "Аи 92-95" 🚕🚐 !!!
I would like to ask if it would be possible to create an agricultural field that could be drawn in space, similar to drawing a fence for example. Squares are a bit of a blight on the landscape.
Game is great fun so far, especially enjoying realism mode.
I'd like to see an update to roads that allows them to be kept open during construction. This could be balanced by doubling the workdays and halving the speed of the base road. For example, upgrading a mud road would reduce travel speed to 17kmh. I'd think this could be a checkbox in the construction office assignment window, something like "Keep Road Open". Building temporary mud roads is not much fun or realistic, or closing down a building for a short time because it only has one way in and can't be used during construction. Allowing roads to be used during construction would be great.
Thanks for all you do.
Would love to see more service industry production options! Something like a call center or coding studio available in the late game.
already thought about adding blueprint to the game, but in a way that can be saved and used in another game