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Report for the Community #81

Greetings dear comrades of the Soviet Republic, and all the fans of our game. In our last report, we discussed some ideas for potential scenarios for our game. We are still working on the basics, developing the structure for the basic campaign. But we also mentioned that there will be higher difficulty levels.

For the medium-level campaign, we plan to introduce a new prebuilt and prepopulated map. But this map will not be as simple as the existing maps in the game.

With the currently existing maps, you get some towns and road infrastructure. But this new map will offer infrastructure on a different level. There will be not only ready-to-use roads but also ready-to-use railroads. Additionally, there will not just be existing towns but also some existing facilities. This will let players skip the building of basic infrastructure. They can buy vehicles early on and focus on the tasks the campaign sets for them.

Compared to the basic campaign's empty map, this new one offers a distinct experience. There will be towns with lots of details, showing the creativity of the people who built them. There is also a backstory to add flavour to the campaign. It is about a young country that was driven by greed and capitalism in the past. Most of the money back then went into infrastructure, not into caring for citizens. But in the recent elections, the Communist Party took over and now aims to fulfil its promises.

This map was created by two talented members of our community: Moasl and Jnx. They took their time to include a lot of details.

And that is all for today. We know many other great maps are out there, created by our community. We chose this one as inspiration for those who have the time and dedication to make similar masterpieces. Whether you are playing the game or creating content, remember to have fun. And do not forget to enjoy life, stay safe, and stay tuned for the next report.


Thank you for your support,

3Division Team


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40 opmerkingen


Andreas Dannhauer
Andreas Dannhauer
02 sep 2023

My workers definitly need some vacation or they are getting very angry. They work 8 hours per day, 365 days per year. There are hotels, but only for foreign tourists. There are trains, but only for comuters. They want to travel around the republic, visiting the mountains and the seas. Please, 2 or 3 weeks vacation per year would make them happy again.😁

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donaldduckinger
30 aug 2023

I think there needs to be a proper rebalancing before release to 1.0 (for realism mode). Back then you had some profitable industry and made money to fund your expansions.

In comparision today you get the same money, have the same workers, but also have to pay for maintenance, your vehicles break down, your buildings break down, you have to pay for waste, old vehicle could be sold for money, now you pay for them, you need water, waste water, heating, secret police, orphange, prison, police... The list goes on. My feeling is that it got way harder to be profitable than back then. I want to use all the systems of realism mode, because it a way nicer experience,…


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Franek Suszynski
Franek Suszynski
29 aug 2023
I wish there were rules in the game. for example, more details on the sentencing of prisoners. And of course, fixing the fact that manual workers, for example, on a construction site, do not have to have completed school.
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Bob Hop
Bob Hop
03 sep 2023
Reageren op

Construction workers are mostly unskilled. Meaning no school. Even here in the USA its like that. 98% of your workers are meth/coke heads who dropped out of high school. Even most of the welders and such. Very few people in Construction have a college/ university degree. And this is from personal experience from when i was a iron worker. (Of our crew of 70, only 6 of us had college and were clean. )

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dylon1941
29 aug 2023

让消防站与医院、警察局拥有更大的服务面积,减慢游戏年份速度,立交桥,更小的航运设施与载具,生成拥有基础设施的初始地图并拥有老式的工厂,至少满足食物与水,教育等

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donaldduckinger
29 aug 2023

Someone wrote a comment in an older update about guesseconomy. I want to restate that.

It would be nice to streamline the information about production/consumption. Some problems include:

Only one used unit for each resource - e.g. only m3, not hectolitre for water. Explain what a workday is, estimated yield per year at 100% nutrition for fields, how far a bus can drive in one worker hour with 50km/h speed and so on.

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donaldduckinger
03 sep 2023
Reageren op

Ouch, maybe you should make use of your own advice.


Firstly in the top are calendar days, a workday usually consists of 8 working hours(ask any calculant) and with 24/7 working you would need 3 shifts á 8h which would equal to 3 workdays per calendar day.[national holidays, weekends and so on do not count as workdays in real life] Furthermore in the game as far as I remember the day has 60 hours. I understand that there is need for the 7? Different timescales in game to get a nice player experience, but I want to have to have this information as clearly and easliy accessible as possible *ingame*.


Secondly, both hL and m3 are SI units [no way…

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