Greetings, dear comrades of the Soviet Republic and fans of our game around the world. As we step into December and watch the first snowfall blanket the world, we're reminded of the slower pace and cozy moments the season brings. In our game, like in real life, the snow-covered roads present unique winter challenges and beauty.
This report brings exciting news: the cathedral rework we mentioned earlier is now complete! We've added these new models to the game, giving your towns a fresh, majestic look.
All models will automatically update with the release of our next patch.
We're also thrilled to introduce new variations for gravel processing and gravel quarries. Our previous single version sometimes felt like overkill, so we're adding a smaller gravel processing option for more flexibility.
But that's not all – we've given a facelift to the large gravel processing model. It now has a new texture to better match other in-game buildings and, by popular demand, a conveyor input. The smaller version will have only conveyor output, utilizing dumper trucks for input.
A big addition is the larger gravel quarry variant. Inspired by a bauxite mine, this facility allows more excavators, boosting output and featuring a conveyor connection. This means no more need for dumpers at this site! And of course, the old gravel quarry's look was also updated.
For a touch of nostalgia, we've updated the loading screen. Now, instead of a plain screen, you'll be greeted with historic photos during loading. Currently, there are 35 photos from a single author, but we plan to expand this collection with more images from various photographers.
That's all for this update. It looks like we'll have one more report before the year ends, so stay tuned for even more developments.
Until next time, stay safe, enjoy life, and have fun gaming.
And as always, thank you for your incredible support.
3Division Team
Unrelated to this update, but can you please add protets/riots in the future? i think this could furhter add difficulty to the game and become an interesting aspect in gameplay, this will basically just be a unhappy crowd of people gathering together and demanding certain conditions, the places for gathering could be in front of a city hall or other facilities, and you could have multiple options, like fulfill their demands and raise happiness, ignore them and let them continue complain , or take swift action and order police and riot trucks to take control of the situation (raises happyness and loyalty) the people arrested from the crowd can be treated like regular criminals in the game system and prosecuted…
Уважаемые разработчики !!! В игре очень не хватает :
Дизельное топливо 🚚🚉 ,
Керосин авиационный ✈️ ,
Газ пропан и бензин "Аи 92-95" 🚕🚐 !!!
Despite Steam automatically updating my game, the loading screen is unchanged...
Could you make distribution offices not locked behind research someday. The research system is really great as a whole but it sucks if you already have a whole town, but have to supply it with little mud offices until the headquarter is build.
Replying toКонстантин Кухта
Cities Skylines has that and Timberborn has that. But change of water mechanics would mean extremely deep changes in code and gameplay mechanics. I'd say this is the thing to change early or never.