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Report for the Community #92

Greetings, dear Comrades of the Soviet Republic, and fans of our game worldwide. As we wave goodbye to the first month of the year and the winter season gradually recedes, we are all filled with anticipation for the spring and the fresh developments it will usher in for our game's community.

 

While recent reports may have seemed light on groundbreaking news, our commitment to enriching the game remains unwavering. We are continually working on adding building variations, enhancing existing models, and addressing as many reported issues as possible.



In this update, we are excited to showcase our new large hospital. This is not your typical medical facility; it is significantly larger and more resource-intensive than the standard hospitals, equipped with twenty-four slots for medical emergency vehicles and boasting two heliports atop its structure.





This hospital, modeled after the University Hospital of L. Pasteur in Košice (Slovakia)—a fact you can verify on Wikipedia—is designed to serve even the most populous cities in your Republic.



Source: Wikipedia


Additionally, we have upgraded some other buildings, enhancing their appearance and detail to better integrate them into the game's aesthetic. First picture shows new model for electronics components factory, second the new model for prefab panel factory and the last is a picture of new sawmill.





We also have a small milestone to celebrate. Last week, we hit a new all-time peak on Steam, with over four thousand players enjoying the game simultaneously—a feat not achieved since our early access launch. This achievement is a testament to the game's growing appeal, and we extend our gratitude to our publisher, Hooded Horse, for their role in expanding our player base.



It is true that as we advance along our development roadmap, the nature of our updates has evolved. The time of frequent, feature-packed reports may be diminishing as we approach the final release. However, reaching this milestone does not spell the end of development or updates; it merely shifts the focus of our communications.

 

Rest assured; this is not our last report. There are still updates and news to share, even if they might not carry the same excitement as those in the early days of development.

 

Until our next update, stay safe, cherish life, and enjoy gaming.

 

Thank you for your unwavering support,

3Division Team


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maikl bokins
maikl bokins
Mar 18

Уважаемые разработчики этой Супер игры !!! В игре очень не хватает :

Дизельное топливо 🚚🚉 ,

Керосин авиационный ✈️ ,

Газ пропан и бензин "Аи 92-95" 🚕🚐 !!!

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Иван Фёдорович Крузенштерн
Иван Фёдорович Крузенштерн
Feb 21

Sewage is frustrating. It's just a pain to make adequte elevation. It even more pain to connect sewage pipes to each other. IT'S JUST PAIN

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valeri legendary
valeri legendary
Feb 18

So ive got an idea .What if potholes and more appear on roads depending on the weight of vehicles driving on it and the amount of vehicles driving on it.

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mfinogeev
Feb 18

Dear developers, how do you like the idea of adding the consumption of books in kindergartens, schools and universities, as well as newspapers as media.

Chain: paper made of logs in a paper mill, books made of paper in a publishing house. Newspaper publishing houses have the opportunity to produce newspapers and distribute them in newspaper stalls.Good luck, dear 3Division!


Edited
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pedroluis.raphael
Feb 16

I would like to see an enhanced way to deal with production of vehicles. First, we could have a button "buy from storage" or "buy from factory" or "ask factory to produce" besides the button to buy from the border. The way the vehicle factory work now is not very useful. You cannot say, for instance, produce x of this one, then y of this other one and repeat. We need better controls of this type. That is my opinion ofc :) Thanks for the amazing game.

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